Gold Open Access

The effect of online games on students’ mathematics learning outcomes at SMPN 1 Sintuk Toboh Gadang

Syahrial Syahrial(1Mail),
(1) Universitas Pariaman Sumatera Barat, Indonesia

Mail Corresponding Author

Abstract


The purpose of this study was to see the significant effect of online games on students' mathematics learning outcomes at SMP N 1 Sintuk Toboh Gadang. The approach used in this study is a quantitative approach with the type of correlational research, namely research conducted between two or more variables that aims to find out whether there is a relationship and if there is, how close the relationship is and whether or not the relationship is meaningful. The instrument used in this study was a questionnaire or questionnaire and learning outcomes test used to determine the effect of online games on students' mathematics learning outcomes. The analysis used in this study was simple linear regression analysis. The results showed that: 1. The mathematics learning outcomes of grade VIII SMPN 1 Sintuk Toboh Gadang students who liked to play online games varied widely 2. There was an influence between playing online games on the mathematics learning outcomes of eighth grade students of SMPN 1 Sintuk Toboh Gadang, which was indicated by F count = 47, 85 > F table = 4.6 this can also be seen from the regression coefficient value of -0.882. The simple linear regression equation obtained is Y = 184.41-0.6X where Y is the result of learning mathematics and X is the online games variable. The conclusion is that there is a negative effect of online games on students' mathematics learning outcomes in class VIII SMPN 1 Sintuk Toboh Gadang, both up and down and all independent variables (X) have an effect on the dependent variable (Y) of 77.7%.


Keywords


Online games; Mathematics learning outcomes; Mathematics learning;

   

Article DOI



DOI: https://doi.org/10.33122/ijtmer.v5i4.168
       

Article Metrics

 Abstract views : 365 
 PDF views : 141 


   

Article Pages


Pages: 441-446

   

Full Text:

PDF

References


Aji Ristiawan, Candra. (2012). Berburu rupiah lewat Game Online, Jakarta: Bounabooks

Arikunto, S. (2016). Prosedur Penelitian. Jakarta: PT. Rineka Cipta.

Burgin, Burhan. (2015) Pornomedia : Sosiologi Media,Konstruksi Sosial Teknologi Telematika danPerayaan Seks di Media Massa, Jakarta : Kencana

Dewanto, 2007. Dampak Positif Dan Negative Game Online. diakses tanggal 24 februari 2013 dari http://library.gunadarma.ac.id/repository/files/253952/10507235/bab-i.pdf

Margono, (2017). Metodologi Penelitian Pendidikan, Jakarta: PT Rineka Cipta.

Nazir, Ph. D. (2015). Metode Penelitian, Bogor: Ghalia Indonesia

Nurasih, Suci.(2009). Membongkar Misteri Internet, Yogyakarta: ANDI

Pertiwi, Aprilia, dkk. (2014). Bermain Dunia anak. Jakarta: Yayasan Aspirasi Pemuda

Purwanto, Ngalim,(2011). Ilmu Pendidikan Teoritis dan Praktis, Bandung: Remaja Rosda Karya

Sanjaya, Wina, (2008). Kurikulum dan Pembelajaran, Jakarta: Kencana

Sarwono, Jonathan. (2016) Analisis Data Peneletian Menggunakan SPSS, Yogyakarta: ANDI

Siswono, Tatag Eko. (2010). Penelitian pendidikan Matematika, Surabaya : Unesa University Press

Soemanto, Wasty. (2016). Psikologi pendidikan, Jakarta: PT Rineka Cipta

Sudjana, Nana.(2011). Penilaian Hasil Proses Belajar Mengajar, Bandung: PT Remaja Rosdakarya

Sudjana. (2012). Metode Statistika, Bandung: PT Tarsito

Suherman, Erman dkk, (2013). Strategi Pembelajaran Matematika Kontemporer, Bandung: JICA Universitas Pendidikan Indonesia

Syafriandi. Analisis Data Menggunakan Software Minitab.(Padang:UNP FMIPA), pdf.

Usman, Husaini dan Akbar, Purnomo Setiady. (2018). Pengantar Statistika Edisi Kedua, Jakarta: Bumi Aksara

Wahyudi, Doni. (2010). Teknologi Informasi dan Komunikasi, Surakarta: CV Putra Nugraha

Yazid bin Abdul Qadir Jawas,(2017) Menuntut Ilmu Jalan Menuju Surga, Jakarta : PustakaTaqwa

Zebeh Aji, Chandra, (2012). Game Online, Yogyakarta:bounabooks

BKKBN, Cerita Remaja Indonesia. http://hqweb01.bkkbn.go.id/hqweb/ceria/ss9bab1.html, akses (28 februari 2021, 19:00


Refbacks

  • There are currently no refbacks.


Copyright (c) 2022 Syahrial

International Journal of Trends in Mathematics Education Research (IJTMER)

E-ISSN 2621-8488

Published by the SAINTIS Publishing
Homepage: http://ijtmer.saintispub.com/index.php/ijtmer/index
Editor E-mail : ijtmer@saintispub.com; ijtmer@gmail.com

Creative Commons License  IJTMER is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.